Awakening

Awakening is the process that transforms a Sleeper into a Mage. Though Awakenings differ in their details, each shares certain commonalities:

  • The Sleeper begins with a feeling of dislocation or dissociation from the rest of the world. This may be a profound thing (entering a monastery or having a near-death experience or being committed to an asylum) or more subtle (ignoring friends to focus on an obscure interest, being in a touring bar band, joining a fringe religious sect). Often, but not always, there is a sense of searching for something ineffable.
  • The Sleeper hears the call of a Watchtower. This often manifests as a stronger sense of displacement, but with a certainty that something somewhere is waiting for the Sleeper to find it.
  • The Sleeper journeys toward the Watchtower. This can be in the waking world, through a hallucinatory process mages call the Mystery Play, or it can be an inner quest, through astral projection or lucid dreaming. In either case, the Sleeper is tested along the way, to make sure they are worthy of and suited for the gifts of the Watchtower. As this journey passes over the Abyss separating the Mundane World from the Supernal World, there is an inherent danger.
  • The Sleeper arrives at the Watchtower and links his soul to it. Most mages refer to this process as writing their names in the Watchtower, but it can be any symbolic act that permanently links the soul of the Sleeper to the Watchtower in the Supernal World. Some speak of taking an oath in that place, or burying a cherished object (sometimes their own heart), or spilling blood in the ground to grow a tree. What is important is the symbolic act of linkage.
  • The Sleeper returns to the Mundane World, but is a Sleeper no longer. He or she is now a mage.

Awakening

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