Tag: lexicon

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  • Mage

    One who has awakened the power within his or her soul, made a spiritual journey to the [[Supernal World]], and written his or her true name within a [[Watchtowers|Watchtower]], thereby enabling him or her to work [[Magic|magic]]. By tradition, mages in …

  • Magic

    The ability to impose one's will upon the reality of the world. It is divided into ten [[Arcana]]: * [[Death]] * [[Fate]] * [[Forces]] * [[Life]] * [[Matter]] * [[Mind]] * [[Prime]] * [[Space]] * [[Spirit]] * [[Time]] Magic can either be [[ …

  • Arcana

    The ten disciplines of [[Magic]], each corresponding to an aspect of reality. To have skill in an Arcanum is to be able to manipulate that aspect of reality according to your will and ability. The ten Arcana are: * [[Death]] * [[Fate]] * [[Forces]] …

  • Death

    The [[Arcana|Arcanum]] concerned with darkness, decay, ectoplasm, enervation, ghosts, and soul stealing. Associated with the [[Stygia|Stygian]] [[Watchtowers|Watchtower]] of the [[Moros]], The Watchtower of the Lead Coin.

  • Sleepwalkers

    Sleepwalkers are midway between [[Sleepers]] and the [[Awakening|Awakened]] [[Mage]]. They have not created a bond between their [[Soul|soul]] and the [[Supernal World]], but they are not bound by the [[Quiescence]]. Mages often seek them out for servants …

  • Sleepers

    Sleepers are the vast majority of people in the [[Mundane World]]. They are bound by the [[Quiescence]], and working [[Vulgar Magic]] in their presence increases the risk of [[Paradox]]. Some sleepers are partially aware of the true nature of the world, …

  • Lie

    The Lie is another name for the [[Quiescence]].

  • Watchtowers

    The Watchtowers are bastions in the [[Supernal World]], places where souls from the [[Mundane World]] are called and where they can scribe their …

  • Atlantis

    Atlantis is the origin of [[Mage|mages]], the source of [[Magic|magic]] in the [[Mundane World]], and the site of the physical connection to the [[Supernal World]]. The story the mages tell says that, in the dawn of humanity, certain dreaming humans …

  • Fate

    The [[Arcana|Arcanum]] concerned with blessings, curses, destiny, fortune, oaths, and probability. Associated with the [[Arcadia|Arcadian]] [[Watchtowers|Watchtower]] of the [[Acanthus]], The Watchtower of the Lunargent Thorn.

  • Forces

    The [[Arcana|Arcanum]] concerned with electricity, gravity, kinetic energy, light, physics, radiation, sound, and weather. Associated with the [[The Aether|Aetherial]] [[Watchtowers|Watchtower]] of the [[Obrimos]], [[The Watchtower of the Golden Key]].

  • Life

    The [[Arcana|Arcanum]] concerned with disease, evolution, healing, metamorphosis, and vigour. Associated with the [[The Primal Wilds|Primal Wild]] [[Watchtowers|Watchtower]] of the [[Thyrsus]], The Watchtower of the Stone Book.

  • Matter

    The [[Arcana|Arcanum]] concerned with alchemy, elemental air, elemental earth, elemental water, shaping, and transmutation. Associated with the [[Stygia|Stygian]] [[Watchtowers|Watchtower]] of the [[Moros]], The Watchtower of the Lead Coin.

  • Mind

    The [[Arcana|Arcanum]] concerned with communication, hallucinations, mental projection, mind control, and telepathy. Associated with the [[Pandemonium|Pandemonial]] [[Watchtowers|Watchtower]] of the [[Mastigos]], The Watchtower of the Iron Gauntlet.

  • Prime

    The [[Arcana|Arcanum]] concerned with [[Hallows]], illusions, magical imbuement, [[Mana]], [[resonance]], and [[tass]]. Associated with the [[The Aether|Aetherial]] [[Watchtowers|Watchtower]] of the [[Obrimos]], The Watchtower of the Golden Key.

  • Space

    The [[Arcana|Arcanum]] concerned with conjuration, scrying, sympathy, teleportation, wards. Associated with the [[Pandemonium|Pandemonial]] [[Watchtowers|Watchtower]] of the [[Mastigos]], The Watchtower of the Iron Gauntlet.

  • Spirit

    The [[Arcana|Arcanum]] concerned with exorcism, the [[Shadow Realm]], soul retrieval, spirits, the [[Gauntlet]]. Associated with the [[The Primal Wilds|Primal Wild]] [[Watchtowers|Watchtower]] of the [[Thyrsus]], The Watchtower of the Golden Key.

  • Time

    The [[Arcana|Arcanum]] concerned with divination, prophecy, and temporal acceleration or deceleration. Associated with the [[Arcadia|Arcadia]] [[Watchtowers|Watchtower]] of the [[Acanthus]], The Watchtower of the Lunargent Thorn.

  • Covert Magic

    Covert magic is [[Magic|magic]] cast so that it could conceivably be ignored or taken for strange coincidence, random chance, or mistaken perception. It is magic that blends into the consensus reality of the [[Mundane World]], and thus doesn't tempt [[ …

  • Vulgar Magic

    Vulgar magic is [[Magic|magic]] that is obviously magic, and thus out of place and very obvious in the [[Mundane World]]. Using vulgar magic in the Mundane World can provoke [[Paradox]], especially if witnessed by [[Sleepers]], as it upsets the [[ …

  • Mana

    Mana is the power of [[Magic|magic]], the fluid form of [[Prime]], the influence of the [[Supernal World]] filtered down into the [[Mundane World]]. When the [[Abyss]] formed, cutting the Supernal World off from the Mundane World, the Mana in the Mundane …

  • Awakening

    Awakening is the process that transforms a [[Sleepers|Sleeper]] into a [[Mage]]. Though Awakenings differ in their details, each shares certain commonalities: * The Sleeper begins with a feeling of dislocation or dissociation from the rest of the world …

  • Soul

    The soul is still a mystery to [[Mage|mages]]. Most say that it is the part of a being that originates in the [[Supernal World]], inhabits a body in the [[Mundane World]], and returns to the Supernal World upon the death of the body. It is the part of the …

  • Magical Thinking

    [[Mage|Mages]] are not governed by mundane logic. In a world-view that embraces [[Magic|magic]], the rigid, scientific discipline of thought set down by Aristotle is of only limited use. Magic deals with not just science, but myth, emotion, imagination, …

  • Holy Grail

    Like [[Atlantis]], the Holy Grail is more a code-word for an idea than it is an actual object. In [[Mage|mage]] society, the Holy Grail is the lost secret that will heal the world. Each mage has a different idea of what it might be - perhaps it really is …

  • Paradox

    Paradox is the teeth in the curse of [[Quiescence]]. It is the stirring of the [[Abyss]] that reaches into the [[Mundane World]] to strike at [[Mage|mages]] who work [[Magic|magic]]. Some mages theorize that the Abyss, which separates the [[Supernal …

  • Quiescence

    The Quiescence, or the [[Lie]], is the [[Mage|mages']] name for the curse placed on the [[Mundane World]] when the [[Exarchs]] conquered the [[Supernal World]] and severed the connection between the Supernal and Mundane Worlds, creating the [[Abyss]]. The …

  • Gauntlet

    The Gauntlet is the mystical membrane that divides the [[Mundane World]] from the [[Shadow Realm]]. It keeps the two worlds mostly separate: it is a somewhat permeable barrier, and can be crossed from either side with the appropriate knowledge and power. …

  • Shadow Realm

    The Shadow Realm is twin to the [[Mundane World]], reflecting it, though in a distorted fashion. It is held separate by the barrier of the [[Gauntlet]], which prevents the dangerous [[Spirits|spirits]] that inhabit the Shadow Realm from crossing over with …

  • Spirits

    Spirits are the entities that dwell in the [[Shadow Realm]]. They often represent some feature of the land (such as tree spirits or water sprites), some ideal (trickster spirits and watcher spirits), or are the remnant of something slain (ghosts). They …

  • Hallows

    A site in the [[Mundane World]] that produces fresh [[Mana]]. Most need some sort of rite or ceremony to access the Mana they produce. They are much sought-after by [[Mage|mages]], who often try to incorporate them into their [[Sanctum|sanctums]].

  • Sanctum

    The home of a [[Mage|mage]] or group of mages. Sanctums are recognized as personal holdings of the inhabitants by the [[Consilium]], which treats them in many ways as fiefdoms of the local council. Most mages use their sanctums not only for a residence, …

  • Demesne

    A Demesne is a [[Sanctum|sanctum]] that has been prepared by a [[Mage|mage]] in order to render it safe for the performance of [[Vulgar Magic]]. This is done through a ritual and involves the creation of a [[Soulstone]], which is then kept at the heart of …

  • Soulstone

    A Soulstone is an item that has been imbued with a fragment of a [[Mage|mage's]] [[Soul|soul]]. This sequesters a part of that soul, and the mage's power, into a material object. This is usually done to create a lasting effect, such as the establishment …

  • Consilium

    In [[Mage|mage]] society, the ruling body of an area. It is usually made of a [[High Council]] featuring the most senior member of each of the five [[Orders]]. The most senior of these High Councillors is the [[Hierarch]], and acts as chairman. Below …

  • Hierarch

    The Hierarch is the leader of the [[High Council]] of the [[Consilium]]. In theory, he has the power to issue decrees and directives on his own, but in reality, most Hierarchs must carefully balance the support of power bases in the Consilium, trading …

  • Orders

    The five Orders of [[Mage|mage]] society form the primary political and philosophical divisions. An Order is somewhere between a political party, a fraternity, and a religion. The choice of Order says a great deal about a mage's outlook, view of magic, …

  • The Free Council

    Until 1899, the Free Council did not, as such, exist. What existed was a loose network of [[Apostates]], unaffiliated [[Mage|mages]] …

  • Mages of the Pentacle

    This is the group of [[Mage|mages]] who belong to one of the five [[Orders]] and trace their lineage back to the mages who fought the [[Exarchs]] at the fall of [[Atlantis]]. Their grand goal is to remove the [[Quiescence]] from the [[Mundane World]] in …

  • Mages of the Diamond

    This is the group of four [[Orders]] that trace their lineage and history back to [[Atlantis]]. With the joining of the [[The Free Council|Free Council]], they became the [[Mages of the Pentacle]], but the older name is still sometimes used to refer to …

  • Loci

    A Locus is any site where the [[Gauntlet]] is thin enough that it is possible to pass easily between the [[Mundane World]] and the [[Shadow Realm]]. The area is often haunted, and frequently inhabited by a variety of [[Spirits|spirits]]. Though these can …

  • Cabal

    When a [[Mage|mage]] [[Awakening|Awakens]], his [[Soul|soul]] chooses his [[Watchtowers|Watchtower]]. During his apprenticeship, his mind and outlook choose his [[Orders|Order]]. His [[Consilium]] is chosen by his geographic location. But his heart …

  • Renegades

    Renegade is the term used by the [[Mages of the Pentacle]] to refer to anyone who is not part of one of their [[Orders]]. It includes [[Apostates]], [[Seers of the Throne]], and [[Banishers]]. It is a term of some opprobrium, and tends only to be used …

  • Apostates

    Apostates are those [[Mage|mages]] who have not joined one of the five [[Orders]] of the [[Mages of the Pentacle]], either because they [[Awakening|Awakened]] alone and did not have a [[Mentor|mentor]] to instruct them, or because they rejected the idea …

  • Seers of the Throne

    The Seers of the Throne are a society of [[Mage|mages]] who have pledged their service to the [[Exarchs]], working to broaden the [[Abyss]], deepen the [[Quiescence]], and keep the [[Sleepers]] asleep. They are deadly foes of the [[Mages of the Pentacle …

  • Banishers

    Banishers are deluded [[Mage|mages]] who believe that the use of [[Magic|magic]] is unnatural and evil, and that they have been given the power to rid the world of witchcraft. Most often, Banishers are solitary, self-taught mages, but there have been …

  • Rotes

    A rote is very refined, heavily-researched spell that has been perfected over time. It is a way of accomplishing a particular effect reliably and efficiently, without needing to improvise the [[Magic|magic]]. Mages tend to rely on rotes they have learned …

  • Mentor

    A [[Mage|mage's]] mentor is the mage who taught the newly-[[Awakening|Awakened]] [[Sleepers|Sleeper]] the fundamentals of [[Magic|magic]]. In mage society, being a mentor is a respected and valued calling: it prevents new mages from being snapped up by …

  • Oracles

    The Oracles are five legendary [[Mage|mages]] from [[Atlantis]] who ascended to the [[Supernal World]] in order to do battle with the [[Exarchs]]. While many Atlantean mages are said to have done this, these five somehow managed to survive the battle and …

  • The Lone Watchtower

    The Lone [[Watchtowers|Watchtower]] is a myth among myths. [[Mage|Mages]] speak of the first Watchtower raised in the [[Supernal World]], in a place that can only be reached from the far side of the [[Abyss]]. Speculation about what sort of powers it …

  • Initiate

    An Initiate of an [[Arcana|Arcanum]] has mastered the [[Practice of Knowing]], the [[Practice of Compelling]], and the [[Practice of Unveiling]] with regard to the specified Arcanum.

  • Practice of Knowing

    The [[Practices|Practice]] of Knowing is a body of knowledge associated with the [[Initiate]] rank that describes how a [[Mage|mage]] can gain mystical knowledge and understanding of phenomena within the purview of a given [[Arcana|Arcanum]].

  • Practice of Compelling

    The [[Practices|Practice]] of Compelling is a body of knowledge associated with the [[Initiate]] rank describing how a [[Mage|mage]] can mystically nudge events or targets within a given [[Arcana|Arcanum's]] purview toward a desired outcome.

  • Apprentice

    An Apprentice of an [[Arcana|Arcanum]] has mastered the [[Practice of Ruling]], the [[Practice of Shielding]], and the [[Practice of Veiling]] for that Arcanum.

  • Practice of Unveiling

    The [[Practices|Practice]] of Unveiling is a body of knowledge associated with the [[Initiate]] rank describing how a [[Mage|mage]] can mystically perceive phenomena within the purview of a given [[Arcana|Arcanum]].

  • Practice of Ruling

    The [[Practices|Practice]] of Ruling is a body of knowledge associated with the [[Apprentice]] rank describing how a [[Mage|mage]] can mystically command and control targets within the purview of a given [[Arcana|Arcanum]].

  • Practice of Shielding

    The [[Practices|Practice]] of Shielding is a body of knowledge associated with the [[Apprentice]] rank describing how a [[Mage|mage]] can mystically protect a target either with or from the effects of a given [[Arcana|Arcanum]].

  • Practice of Veiling

    The [[Practices|Practice]] of Veiling is a body of knowledge associated with the [[Apprentice]] rank that describes how a [[Mage|mage]] can mystically conceal phenomena within the purview of a given [[Arcana|Arcanum]].

  • Disciple

    A Disciple of an [[Arcana|Arcanum]] has mastered the [[Practice of Fraying]], the [[Practice of Perfecting]], and the [[Practice of Weaving]] with regard to the specified Arcanum.

  • Practice of Fraying

    The [[Practices|Practice]] of Fraying is a body of knowledge associated with the [[Disciple]] rank describing how a [[Mage|mage]] can mystically harm a target within the purview of a given [[Arcana|Arcanum]].

  • Practice of Perfecting

    The [[Practices|Practice]] of Perfecting is a body of knowledge associated with the [[Disciple]] rank describing how a [[Mage|mage]] can mystically bolster or improve a target within the purview of a given [[Arcana|Arcanum]].

  • Practice of Weaving

    The [[Practices|Practice]] of Weaving is a body of knowledge associated with the [[Disciple]] rank that describes how a [[Mage|mage]] can mystically alter a target within the purview of a given [[Arcana|Arcanum]].

  • Adept

    An Adept of an [[Arcana|Arcanum]] has mastered the [[Practice of Patterning]] and the [[Practice of Unraveling]] with regard to the specified Arcanum.

  • Practice of Patterning

    The [[Practices|Practice]] of Patterning is a body of knowledge associated with the [[Adept]] rank that describes how a [[Mage|mage]] can significantly transform a target within the purview of a given [[Arcana|Arcanum]].

  • Practice of Unraveling

    The [[Practices|Practice]] of Unraveling is a body of knowledge associated with the [[Adept]] rank that describes how a [[Mage|mage]] can gravely injure or degrade a target within the purview of a given [[Arcana|Arcanum]].

  • Master

    A Master of an [[Arcana|Arcanum]] has mastered the [[Practice of Making]] and the [[Practice of Unmaking]] with regard to the specified Arcanum.

  • Practice of Making

    The [[Practices|Practice]] of Making is a body of knowledge associated with the [[Master]] rank that describes how a [[Mage|mage]] can mystically create phenomena within a given [[Arcana|Arcanum's]] purview from nothing.

  • Practice of Unmaking

    The [[Practices|Practice]] of Unmaking is a body of knowledge associated with the [[Master]] rank that describes how a [[Mage|mage]] can mystically destroy targets or phenomena with the purview of a given [[Arcana|Arcanum]].

  • Archmaster

    An Archmaster of an [[Arcana|Arcanum]] has transcended the lore of the thirteen [[Practices]] with regards to the specified Arcanum. The information available on Archmasters is all historical; there are no known modern Archmasters. The tales of the powers …

  • Practices

    The Practices are collections of knowledge and techniques, each focused on producing a single type of effect within a single [[Arcana|Arcanum]]. There are thirteen Practices for each of the ten Arcana, leading to a collection of 130 total Practices. …

  • The Mysterium

    In [[Atlantis]], the Mysterium was called the Alae Draconis (Wings of the Dragon). They saw the value of worldly power and martial might, …

  • Titles

    [[Mage|Mages]] have a love of complicated systems of naming and classification. This includes the use of titles for themselves. When publicly announced, a mage is usually identified in the following format: bq). [[Shadow Name]] of [[Cabal]], [[ …

  • Ranks

    With their penchant for naming and classifying things, [[Mage|mages]] have ascribed [[Titles|titles]] to demonstrate how accomplished one is with a given [[Arcana|Arcanum]]. The six ranks are: * [[Initiate]] * [[Apprentice]] * [[Disciple]] * [[Adept …

  • Shadow Name

    Names have power in [[Magic|magic]]. [[Magical Thinking]] tells us that, on a mystical level, the name and the thing named are the same. To prevent their enemies from using their names against them, most [[Mage|mages]] choose a working name to interact …

  • Disbelief

    Disbelief is the name [[Mage|mages]] give to the way [[Sleepers|Sleepers']] perception can erode or suppress [[Magic|magic]]. While the precise mechanism of Disbelief is unknown, most mages believe that the [[Abyss]], which blankets Sleepers in [[ …

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